Projects

Unity Prototyping

I love games, particularly video games, but their creation has always been a bit of a mystery to me. My creative goal for 2023 was to create 12 prototypes to explore different areas of game creation in Unity. By the end of the year, I was able to create a diverse set of prototypes, including 3 that resemble actual games. I've excluded a few prototypes from the list that were pure skill-builders, but I promise: I did complete 12.

Sample screens

Pillar Breaker: A simple experiment with first person controls, aiming, and physics. Click to fracture a pillar, then click again to shatter it. It's like a more explosive version of bubble wrap. When you break the third pillar, press R to reset.

Train Station: Third person controls, timed animation, and scene switching. Get on the train in the morning, then get off the train in the evening.

“Flight” Simulator: Built on top of a previous prototype that enforced grid-based movement, this is the closest thing I've made to a game: a riveting simulator of commercial aviation from a passenger's perspective, a.k.a. waiting in a lot of lines.

Planet Runner: A simple exploration of 3rd-person movement, animation states, etc. Run around a world (WASD), punch the pink targets (space), and press R to reset when you're done.

Squid Animation: The same concepts as Planet Runner, but with custom animations. And, yes, squid swim toward their tentacles.

The Edmonds Pier: Explorations of rendering, lighting, and shader animation, based on the fishing pier in Edmonds, WA.

Jigging: Building on the previous prototype, this puts an actual game into play - catch as many squid as you can, but don't go over the limit.

Grid-based Tactics:: A loosely-Destiny 2-themed turn based game, where you move on a grid trying to avoid and destroy robots. An experiment to learn A* pathfinding.

Blackjack-based RPG: A turn-based RPG battler than uses blackjack for randomization instead of dice rolls. This is buggy, but fun.